Dungeon Rush
You've found yourself in the middle of a dungeon. Make the best of the situation and collect as much gold as you can!
How to play
- Arrows - move forward, backward and rotate
- WASD - move forward, backward and sideways
- QE - rotate
- SPACE - toggle shield
- TAB - wait
Interact with objects and fight by moving into objects and monsters. You don't have HP, instead you loose gold when you're hit. It's not about staying alive, it's about getting as much gold as you can to the exit.
Find the exit and share your score in the comments!
Fighting tips
- toggle the shield (SPACE) before waiting (TAB) or moving to avoid an attack
- the shield is directional so moving sideways (A/D) is extremely useful
- toggle the shield and move into an enemy or object to push it! This is especially useful when fighting with Mages but only works if there's empty space behind your target
- enemies display possible actions above their heads and choose randomly between them. When no more actions are possible they rest for one turn to renew their action pool
Spoilers (if you're stuck!)
There are some places where new Eyes spawn constantly. They are actually being summoned by Mages. To get through those rooms push the Eyes with your shield to get to the center as fast as possible and kill all the Mages first.
The game was made in 2 weeks as an exercise.
Status | Prototype |
Platforms | HTML5 |
Author | Voycawojka |
Genre | Adventure |
Made with | Godot, Aseprite |
Tags | 3D, Dungeon Crawler, First-Person, gridder, Short, Turn-based |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Comments
Log in with itch.io to leave a comment.
Dang I got to 24 gold then It crashed. I could have had a lot more gold but I forgot blocking was an option lmao